Tests

Tests #

Tests are the fundamental mechanic of TD2e gameplay. Tests have two dimensions: advantage and difficulty.

By default, tests are normal and are made by rolling 2d6. Some traits or conditions may confer advantage or disadvantage on a test. 3d6 are rolled for a test made at advantage. For a test made at disadvantage, roll 1d6.

By default, tests are of average difficulty. If any of the dice rolled on an average test are 5 or 6, the action is successful.

At the GM’s discretion, a test can instead be declared trivial, easy, or difficult.

  • trivial tests succeed on a 3, 4, 5 or 6
  • easy tests succeed on a 4, 5 or 6
  • average tests succeed on a 5 or 6
  • difficult tests succeed on a 6

Conditions can cause a test to move difficulty levels in either direction.