Heal #
Life-giving and restoration
1st Level: Heal Person #
Casting: Spontaneous
Range: Touch
Duration: Permanent
Heal a single ally. Restore 1 HP per SP spent.
2nd Level: Stabilize #
Casting: Spontaneous
Range: Touch
Duration: Permanent
Bring someone who has failed both of their saves against death back to 1 HP. This can be cast a number of rounds equal to the caster’s level after the target has failed their last stabilization check.
3rd Level: Neutralize Poison #
Casting: Spontaneous
Range: Touch
Duration: Permanent
Neutralize the effects of any poison, including any further damage after the spell has been cast. Damage incurred prior to casting Neutralize is unaffected by the spell.
4th Level: Heal Party #
Casting: Spontaneous
Range: 20’
Duration: Permanent
Heal up to 12 allies within range. Restore 1 HP per SP spent. HP restored are in total, not per ally, so restoring 2 HP each for 3 allies costs 6 SP.
5th Level: Restoration (blindness, deafness, sickness) #
Casting: Ritual (Cost: 1 HP)
Range: Touch
Duration: Permanent
Description forthcoming
6th Level: Regeneration (limbs) #
Casting: Ritual (Cost: 2 HP)
Range: Touch
Duration: Permanent
Description forthcoming
7th Level: Resurrection #
Casting: Ritual (Cost: 3 HP)
Range: Touch
Duration: Permanent
Description forthcoming